The ingredients are exceptionally minced plump helmet, well-minced deer meat, superiorly minced quarry bush leaves and minced dwarven wheat flour. ≡Dwarven wheat flour roast ≡ This is a stack of 33 finely-prepared dwarven wheat flour roast. Meat from animals with high MODVALUE, processed plants that generate large stacks, or luxury food items like cheese are all ingredients that can cause a stack of prepared meals to have a surprisingly high value. The value added by the preparation can be a small fraction of the total value of the meal when expensive or exceptionally-prepared ingredients go into the meal. However, the final value of a stack of meals is highly variable because it is so strongly influenced by the quality of the ingredients and the size of the ingredient stacks. Regardless of the type of meal you produce, a stack of prepared meals has a base value of 10 for each meal in the stack, multiplied by the quality rating of the preparation quality. Prepared meals will not rot in a food stockpile, even outside of a barrel.Įnsuring that you have enough food haulers and open stockpiles that accept prepared food is the only way to prevent this. This will occur right there in the kitchen, effectively rendering their preparation a waste of time and resources and creating a large cloud of miasma.Ĭurrently, prepared food stacks of 10 or less can be stored in a barrel, ensuring their long-lasting preservation. Many players put their prepared foods stockpiles near dining rooms, to reduce the travel time for dwarves that are eating.Ī big problem with prepared meals is that if they are not stored in a stockpile (with or without a barrel) they will rot much faster than other foodstuffs. Meals that are not in barrels do not seem to rot any faster. This may leave them more vulnerable to vermin, but can actually create denser stockpiles in terms of meals/tile. If all foods are blocked and prepared foods are allowed, only prepared foods will be placed in that stockpile.īarrels can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This can be toggled either on an existing stockpile by querying it and then using the s option to change it, or when creating a custom stockpile using p and then t. A stockpile that accepts prepared meals does not filter based on what ingredients were used - a prepared meal is simply a prepared meal, end of discussion. This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or moreĪ food stockpile can be customized to accept prepared meals, or only prepared meals, by using the u key within that stockpile. For example, 22 "cave fish roasts" could be created from "minced cave fish, minced turtle, minced dwarven wine, and minced turtle ".Ĭooking foods destroys any byproducts such as seeds, shells, or bones - none are left, not after cooking, not after eating. If large stacks of food are used as the ingredients, a large stack of meals will be produced. The amount of food produced always equals the total number of food items used. The items to be cooked do not have to be different kinds of food: for instance, a cook might combine two plump helmet spawn into a single stack of two "plump helmet spawn biscuits", or four separate spawn into a single stack of four "plump helmet spawn roasts". Lavish (roast) requires four cookable items.Fine (stew) requires three cookable items.Easy (biscuit) requires two cookable items.There are three grades of meals you can prepare at a kitchen: (This is a universal control, and cannot be refined to one or more specific kitchen workshops or cooks.) On the Kitchen sub-menu of the ( z)- Overall Status/Kitchen screen, you can specify which foods kitchens are allowed to cook.
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